Nomad Sculpt
2.2
Sculpt, paint and create in 3D
• Sculpting tools
<br/>Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
<br/>You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.
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<br/>• Stroke customization
<br/>Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
<br/>You can save and load your tools preset as well.
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<br/>• Painting tools
<br/>Vertex painting with color, roughness and metalness.
<br/>You can easily manage all your material presets as well.
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<br/>• Layers
<br/>Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
<br/>Both the sculpting and painting changes are recorded.
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<br/>• Multiresolution sculpting
<br/>Go back and forth between multiple resolution of your mesh for a flexible workflow.
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<br/>• Voxel remeshing
<br/>Remesh quickly your mesh to get a uniform level of detail.
<br/>It can be used to quickly sketch a rough shape at the beginning of the creation process.
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<br/>• Dynamic topology
<br/>Refine locally your mesh under your brush to get an automatic level of detail.
<br/>You can even keep your layers, as they will be automatically updated!
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<br/>• Decimate
<br/>Reduce the number of polygons by keeping as many details as possible.
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<br/>• Face Group
<br/>Segment your mesh into subgroups with the face group tool.
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<br/>• Automatic UV unwrap
<br/>The automatic UV unwrapper can use face groups to control the unwrapping process.
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<br/>• Baking
<br/>You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
<br/>You can also do the opposite, transfering textures data into vertex data or layers.
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<br/>• Primitive shape
<br/>Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.
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<br/>• PBR rendering
<br/>Beautiful PBR rendering by default, with lighting and shadows.
<br/>You can always switch to matcap for a more standard shading for sculpting purposes.
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<br/>• Post processing
<br/>Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
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<br/>• Export and Import
<br/>Supported formats include glTF, OBJ, STL or PLY files.
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<br/>• Interface
<br/>Easy-to-use interface, designed for mobile experience.
<br/>Customization is possible as well!
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<br/>• Quad Remesher (separate in-app purchase only)
<br/>Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
<br/>It supports guides, face groups and density painting. <div class="show-more" style="position: absolute"></div>
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